Saturday, 5 January 2013

What's new and what's to come?

Finally I had the time to upload the rest of my work from last year. Last year was a rush, I had a lot of work to to, but I also had a blast working on it. Mostly I worked with motion design and concept art. And luckily I managed to squeeze in some 3D-modeling as well.

Here are my latest videos:

Here I was supposed to create something interactive with a graphic response for the theme "Action - Reaction". This is an intro for the fictional game "Fusion Beans: Drone Wars". Select your game mode, map and set up your battle formation. Fight!

For this assignment I was given a set of hand gestures, and by using these I had to create some interactive content. "Scratch a Ride" is supposed to be a fictional racing game. This video features the the start-up interface menu and the customization of your car before you start the race. Customize your car and watch as it assembles on the fly!

So for this assignment I was supposed to create some different moods using particles, color, lighting and sound as my tools. To create an organic feel to the particles I recorded them with my Canon EOS 600D mounted with a macro lens. The particles are actual flour flying through the air. The motion in the particles is done me throwing the flour around in different ways. Enjoy!

On this assignment I had to create some interactive content for more than one person. This is "Gate bomber", a fictional quiz game. Solve your question and pass the bomb through the open gate over to your opponents side. Don't hang on to the bomb for too long, three strikes and you're out!

I have also had time to set up my YouTube Channel so please subscribe, and follow me on Vimeo for more videos and updates.

And for this year I have a huge project coming up, my bachelor assignment. I will probably post some more info on this in the following days as me and my team will be working on this full time, non-stop until summer. So hang in there!

Tuesday, 30 October 2012

Kinetic Typography!

"End of Days" by Vinnie Paz
I recently created a new motion graphics cut.
This was an assignment where I was supposed to create a kinetic typography cut to a chosen sound clip. I really like the speech in the opening of "End of Days" by Vinnie Paz. I had to run with this one, as it was perfectly suited for this task. Check out his music, he's got a lot of great tracks. Enjoy!



After Effects CS5
Photoshop CS5

Take care!

Sunday, 21 October 2012

Catching up!

It's been a really long time since I have blogged now, so I felt that I had to give you an update on how things are going. I have been very busy lately and I have tons of assignments that I'm working on at the moment. I figured that I also wanted to show you guys some stuff that I have never published before, some WIP and some of the pieces I have done more recently.

Mostly these are tasks I'm working on through the school. In this term I have been working with a lot of motion design and after effects, which I do enjoy a lot. I can see that the experience I gain through these tasks will add to my 3D and compositing work. So I'm looking forward to do some more motion graphics and VFX work. Since I have been creating some motion design cuts I figured I should upload some of my work to my empty Vimeo account. So they are all uploaded there and also available on my portfolio. Here are some of the videos I have made this semester:

My All-In-One-2000 Gadget:

 The Weather Sphere:

Icarus Madeon Music Video, Shapes in motion

And also my personal intro (who doesn't like explosions?)
If you want to see some more you'll have to visit my Vimeo page, press the vimeo button in the right hand menu. And I have to add that not all of these are entirely finished, I still have some stuff that needs fixing.

I have also been doing some concept artwork for the novel "The Skillful Huntsman", where I have done some characters and environment. I will also continue on with props/assets and creatures later on. This is really something that gives me an advantage in my modeling work. I have a better understanding of figure drawing now, and I will continue to practice and refine this, as it is a great value to have this trait. I have not been doing this much and I am relatively new to digital painting. I don't want to become an Illustrator, but I want to be able to sketch out characters and environment. This let me create modeling plans, so that I can make it look pretty in the 3D section. Here are some of the character sketches, they are not finished at this state, I will probably do some more work on these.




Anyways here is an old WIP of a character I created a long time ago, some crazy scientist, looks kinda freaky, but also a bit hot at the same time. He's got some extra pounds to carry around...

And here's a character animation cut I created last semester, have a look:


And lastly my bachelor assignment is coming up fast, and there is a lot of work to get done. I will be working with Jumpin' Justin once more, only this time, we are creating a video game. On this project I will be working as Lead Modeler and Motion Designer. We are currently in the pre-production state of this project, and I will share some more info on this later.

Sorry for this long post, I will try to blog more often as I always say, and keep it short.
See ya!



Sunday, 22 July 2012

Demon Creature, Composite Breakdown!

Finally I had time to finish my character project. This is a character I have made which is based on Michael Pavlovich's design, with some of my own artistic touches. I want to thank Michael for being as awesome as he is, and I have to add that I have learnt a lot from him. This is a creature I started sculpting one year ago, but I never had the time to finish him off. This summer was a great opportunity to do the remaining work.

This is a high res model sculpted in Zbrush 4r3 consisting of about 55 million polygons in total. Low poly models created using 3Ds MAX. All textures are hand painted in Zbrush using the polypaint feature. Lighting and shaders are set up in Zbrush and rendered out using BPR. Render passes are composited in photoshop for the final image. The high res version of the final image is at 2800x4320 pixels.

If you want to see all the details up close, view this 2K version here:
HD Version

And, yes. You really want this in HD so click on the link! Give me some cash and i'll show you the 4K version... maybe.

Here is a breakdown of the render passes, the final image and some detail closeups. Hope you like it!

Final Image


Details Closeup 01

Details Closeup 02

Alphas: Silhouette, Skin, Leather, Metals, Buttons misc, Pants

Diffuse pass

Flat Color pass

Shadows pass

Inner Sub Surface Scattering pass

Outer  Sub Surface Scattering pass

Specularity pass

Ambient Occlusion pass

Cavity pass

Zdepth pass

Backdrop







Wednesday, 20 June 2012

Sculpting and graphic design

Today I have been sculpting some more for my personal projects. I have done a makeover on an old sculpt I did last year, here is a snapshot of the new sculpt:

It's a Severed Head based on Michael Pavlovich's design.

When I was about to upload this image to my blog, I saw my nasty banner, and I realized how much I hated it. So I decided to do some graphic design, and I came up with a new look.



Saturday, 16 June 2012

Photo Collection Summer 2012


Hi there!

I haven't had a lot of time playing with my camera lately, so I had to take it for a spin. I did a model shoot with Ingrid Nedrehagen back in my hometown. She did all the styling and makeup, she even made her own outfit. I also have a couple of photo's of my girlfriend, Siri, kickin' it in the park ---> b-ball style.

The other day I was at this flight show at Sola Airport, which was totally incredible. Too bad it was a rainy day and I didn't get to take as many photos as I had hoped for. So, I have done some retouching and compositing practice in Photoshop, here is the result.

Click on the images for high resolution.










Wednesday, 6 June 2012

Bust Sculpt

Finally I had time for some Zbrush. It's been a long time, so I decided to do a bust sculpt to get back into the groove. I also had a chance to try out the fiber mesh system in Zbrush. Here is Gustaf, with his over-sized neck muscles :)